![]() ![]() Despatch the turrets – they tend to target your companion so take those down as best as you can. Two sentry turrets will spawn and a gold-level NPC runs into the room. Interacting with this will trigger an alarm. There is a panel half-hidden behind some crates. Much easier with player DPS and companion heals, though a high influence level companion is advisable here. And the hard work starts! I had a lot of trouble as a healer on this mission. Once you have all three, the location of the Schematics is revealed. Be aware there are a lot of sattelite dishes in the Hutt Strongholds, but you only need the specific three to triangulate the location of the schematics.Īdvertisements Guarded Research Communications Satellites from the Imperial taxi pad. Even if you do have stealth, there are stealth-detection droids scattered throughout this region. So, unless you have stealth on your side, you’ll have to fight through some. And there are sentry cannons also manned by Regulators. I advise on foot as there are regulator forces, static and running around. The third you will need to travel on foot or ride around. If you’re playing as an Imperial, two of these are visible from just outside the taxi area. Here we go… Stage 1: Scan Three Communications Sattelites As the tag implies, this is the hardest of the Makeb GSI Missions. You are after a set of schematics that Galactic Solution Industries wants to get their hands on, held somewhere in the Hutt Strongholds region of Makeb. Guarded Research is a two-stage mission, similar to A Droid Defiant on Tatooine. Get your four samples, and head back to the GSI Dropbox to send them away.īurnished Volcanic Metal – Use your Seeker Droid to Dig These Up So be prepared to fight off (or if you have stealth, sneak around) plenty of critters. ![]() Your Seeker Droid will say that it cannot find anything to excavate, even though there are multiple samples in each zone. And you won’t be able to dig up more than one from each of the four zones. So try not to burn up during this mission! Even the ‘weak’ enemies have an annoying push-back ability which can send you flying into the lava. There are gold- and white-level foes in this area. You will also have to be careful of the creatures here. But again you are better using your eyes than relying on your Seeker Droid. These are hard to spot (see screenshot below). Your mission here is to dig up a sample of Burnished Volcanic Metal in each of the four areas. Time to head deep underground in the Volcanic Mesa on Makeb. Scanning Transmission Towers with Macrobinoculars for GSI Get the towers in your sights, scan them, then upload the data to GSI Headquarters using the handy quick button in the mission list. These are marked clearly on your map, but there are a lot of similar towers in this area! The Unbreakable Code is a Macrobinocular Mission. You head to The Sanctuary area of Makeb and are looking for Four Transmission Towers. The premise here is quite straightforward. Oh, and probably sacrifice a few lizards and Tonitrons (bring me back a steak if you do, okay?). You will need to defeat a few regulators and trash some droids on this one. This mission takes you deep into Regulator Territory. Repair Toolkit: Small Reputation increase with Galactic Solutions Industries.Oh and Makrin look pretty, but when you anger them, they are terrifying! Use your Seeker Droid to dig up three of these Makrin Proto-Bark and head back to the GSI Dropbox to post them to HQ. Apologies to people on huge screens, as this will look massive! Here’s the map showing where each mission is. Please note the Renown XP listed below may be slightly higher than you see as I have a small boost via the Legacy Panel. If you complete 10 GSI Missions in one week then you’ll get bonus reputation and rewards (at Level 75, the Weekly pays out about 30,000 Credits). As with Tatooine, there are 4 ‘standard’ quests and one ‘Heroic’. There are 5 GSI Missions available on Makeb. They also crop up occasionally in conquest. However Makeb GSI Missions are relaxing repeatable daily/weekly missions. Although it has a few weekly Heroic Missions, once you’ve done Rise of the Hutt Cartel, there’s little reason to return – except maybe to gather crafting materials. It’s sunny, picturesque and the music is relaxing. One of my favourite planets in SWTOR is Makeb. → Stage 1: Scan Three Communications Sattelites.→ Origins of the Makrin Mission Rewards. ![]()
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